Audio Fundamentals

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In the final installment of the Kinect for Windows Quickstart series, we’ll discuss how you can leverage the audio features of Kinect in your application, including: How to use your Kinect to determine the angle and confidence for where a sound is coming from How to use the KinectAudioSource to record audio synchronously and asynchronously How to build a basic speech recognition application to dynamically turn application features on/off How the speech recognition engine can be used even when the application is not the current active application <h3>Resources</h3> http://www.kinectforwindows.org Download the Kinect for Windows SDK Download the http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip Quickstart slides and samples <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:31122a951fdf4bdc984b9fea0040cd26

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