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http://blogs.msdn.com/b/nativeconcurrency/" target="_blank C++ AMP ( A ccelerated M assive P arallelism) is a small set of open specification language extensions (two of them) and a single library (amp.h) that makes general purpose GPU programming (aka GPGPU) a first class, seamless experience in modern C++.
Youve been able to experiment with C++ AMP since the VS11 Developer Preview back in September 2011. We figured it was a good time to go C9 on the C++ AMP team. So, we did. Four interviews have been conducted that pretty thoroughly cover C++ AMP and the people who design, implement, and test it. C++ AMP is a great technology for native developers seeking to harness the power of the GPU using the language and tools they are already comfortable with. C++ AMP is also an open specification and well see other compiler vendors producing C++ AMP implementations for their target platforms soon—thats been the goal since Day 1.
Continuing with our four part series, we meet one of the architects of C++ AMP, Yossi Levanoni . http://channel9.msdn.com/search?term=Yossi+Levanoni" target="_blank Youve met him before on C9 . In this conversation, we go deeper into the design of C++ AMP (including exploring what led to some of the design decisions) and, of course, Yossi draws diagrams on the whiteboard like all architects must! Youll learn quite a bit about how C++ AMP works and why. Thanks for spending time with us, Yossi, and Im sorry for mangling your last name!
http://channel9.msdn.com/Blogs/Charles/C-AMP-Daniel-Moth-Overview" target="_blank See Part 1 - Daniel Moth - Overview <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1a606dbbaa5b4a7396699fe8015d4174
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Youve been able to experiment with C++ AMP since the VS11 Developer Preview back in September 2011. We figured it was a good time to go C9 on the C++ AMP team. So, we did. Four interviews have been conducted that pretty thoroughly cover C++ AMP and the people who design, implement, and test it. C++ AMP is a great technology for native developers seeking to harness the power of the GPU using the language and tools they are already comfortable with. C++ AMP is also an open specification and well see other compiler vendors producing C++ AMP implementations for their target platforms soon—thats been the goal since Day 1.
Continuing with our four part series, we meet one of the architects of C++ AMP, Yossi Levanoni . http://channel9.msdn.com/search?term=Yossi+Levanoni" target="_blank Youve met him before on C9 . In this conversation, we go deeper into the design of C++ AMP (including exploring what led to some of the design decisions) and, of course, Yossi draws diagrams on the whiteboard like all architects must! Youll learn quite a bit about how C++ AMP works and why. Thanks for spending time with us, Yossi, and Im sorry for mangling your last name!
http://channel9.msdn.com/Blogs/Charles/C-AMP-Daniel-Moth-Overview" target="_blank See Part 1 - Daniel Moth - Overview <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1a606dbbaa5b4a7396699fe8015d4174
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