GoingNative 13: Visual Studio 3D Starter Kit, Meet Roberto Sonnino | C9::GoingNative

EDN Admin

Well-known member
Joined
Aug 7, 2010
Messages
12,794
Location
In the Machine
Welcome to 2013! Were excited to be back and were sorry its taken so long to get a new episode out the door.

The Visual Studio 3D Starter Kit provides basic support for consuming DirectX 3D runtime assets produced by the MSBUILD task. This includes loading and rendering assets (including animated meshes), along with other functionality to enabled developers to work with the assets at runtime. Roberto Sonnino, a developer on the VC++ team, created this starter kit to provide C++ developers with little to no DirectX experience with a very sane entry point into the world of 3D programming with DirectX in Visual Studio. Robertos Windows Store app sample also demonstrates using XAML to implement a simple 2D HUD over the 3D scene, and how to implement support for ARM devices and older graphics cards through the use of fallback shaders.
Table of contents
[00:00] GoingNative(); //Ale and Charles talk about the status of the VC++ 2012 CTP and introduce the shows topic, the 3D Starter kit written by our guest, C++ developer Roberto Sonnino.
[02:55] Ale and Charles interview Roberto Sonnino about his 3D Starter Kit.
[30:16] ~GoingNative();// Ale and Charles destruct the show.
7cd156c8edbed82c0751b000ad818e9d.gif


View the full article
 
Back
Top