EDN Admin
Well-known member
Youve all see the recent Coding4Fun articles on the Fall Fury project, right?
What? No? (Well of course I know YOU have, but maybe theres a few other havent...)
What is Fall Fury anyway?
FallFury is a 2D platformer in which the player controls a falling bear, trying to avoid obstacles, dodge missiles, and destroy monsters as the bear falls. The project incorporates several of the new Windows 8 APIs, including the accelerometer and touch as well as integrations with core OS capabilities such as settings and share charms. Additionally, the project leverages the most exacting addition to the Visual Studio development environment—hybrid application development with XAML, C++, and DirectX.Heres the Table of Contents for the entire series;
But 12 posts can be allot to click through, especially if you want something printable or readable offline. Wouldnt it be great if all this content were available in a single PDF?
Fall Fury, the PDF
Thats right! All 12 posts in the series are now available in a nicely formatted 131 page PDF!
Download and get your Teddys on! (Wait... that doesnt sound right... um... err... um... [Broken External Image]:http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif?v=c9
View the full article
What? No? (Well of course I know YOU have, but maybe theres a few other havent...)
What is Fall Fury anyway?
FallFury is a 2D platformer in which the player controls a falling bear, trying to avoid obstacles, dodge missiles, and destroy monsters as the bear falls. The project incorporates several of the new Windows 8 APIs, including the accelerometer and touch as well as integrations with core OS capabilities such as settings and share charms. Additionally, the project leverages the most exacting addition to the Visual Studio development environment—hybrid application development with XAML, C++, and DirectX.
- Fall Fury: Part 1 - Introduction
- Fall Fury: Part 2 - Shaders
- Fall Fury: Part 3 - Basic Rendering and Movement
- Fall Fury: Part 4 - XAML Interop
- Fall Fury: Part 5 - Creating Levels
- Fall Fury: Part 6 - Rendering Level Elements
- Fall Fury: Part 7 - Animations
- Fall Fury: Part 8 - Element Interaction
- Fall Fury: Part 9 - Particle System
- Fall Fury: Part 10 - Charms
- Fall Fury: Part 11 - Hardware Testing & Debugging
- Fall Fury: Part 12 - Conclusions
But 12 posts can be allot to click through, especially if you want something printable or readable offline. Wouldnt it be great if all this content were available in a single PDF?
Fall Fury, the PDF
Thats right! All 12 posts in the series are now available in a nicely formatted 131 page PDF!
Download and get your Teddys on! (Wait... that doesnt sound right... um... err... um... [Broken External Image]:http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif?v=c9
View the full article