Polymorphism: using derives class method in base class

  • Thread starter Thread starter Matt2234
  • Start date Start date
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Matt2234

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Here, I have 4 classes, and one class "Program" derives from "GeneticAlgHW". I have 6 methods to call in main which is in the base class, but everything I have tried does not seem to work.



using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;

namespace Genetic.HW
{
using ga_vect = List<ga_struct>;

public class ga_struct
{
public ga_struct(string str, uint fitness)
{
Str = str;
Fitness = fitness;
}
public string Str {get; set;}
public uint Fitness {get; set;}

}

public abstract class GeneticAlgHW
{
public Random random = new Random((int)DateTime.Now.Ticks);

public void Main(string[] args)
{



ga_vect popAlpha = new ga_vect();
ga_vect popBeta = new ga_vect();

init_Population(ref popAlpha, ref popBeta);
ga_vect Population = popAlpha;
ga_vect buffer = popBeta;

for (int i = 0; i < MyConstants.GA_MAXITER; i++)
{
calc_fitness(ref Population);
fitness_sort(ref Population);
PrintBest(ref Population);

if (Population[0].Fitness == 0) break;

Mate(ref Population, ref buffer);
Swap(ref Population, ref buffer);

}

Console.ReadKey();

}

}


public class MyConstants
{

public const int GA_POPSIZE = 500;
public const int GA_MAXITER = 16384;
public const float GA_ELITRATE = 0.10f;
public const float GA_MUTATIONRATE = 0.25f;
public const float GA_MUTATION = 32767 * GA_MUTATIONRATE;
public const string GA_TARGET = ("Hello world!");
// public List<ga_struct> ga_vect;


}
public class Program : GeneticAlgHW
{

void Swap(ref ga_vect Population, ref ga_vect buffer)
{
var temp = Population;
Population = buffer;
buffer = temp;
}


void init_Population( ref ga_vect Population, ref ga_vect buffer)
{




string SGA = MyConstants.GA_TARGET;

int tsize = SGA.Length;

for (int i = 0;i < MyConstants.GA_POPSIZE; i++)
{


var citizen = new ga_struct(string.Empty, 0);

for(int j = 0; j < tsize; j++)
citizen.Str += Convert.ToChar(random.Next(90) + 32);

Population.Add(citizen);
buffer.Add(new ga_struct(string.Empty, 0));

}
}


void calc_fitness(ref ga_vect Population)
{
string target = MyConstants.GA_TARGET;
int tsize = target.Length;


for(int i = 0; i < MyConstants.GA_POPSIZE; i++)
{
uint fitness = 0;
for (int j = 0; j < tsize; i++)
{
fitness += (uint)Math.Abs(Population.Str[j] - target[j]);
}
Population.Fitness = fitness;
}

}


int fitness_sort(ga_struct x, ga_struct y)
{
return x.Fitness.CompareTo(y.Fitness);
}

void sort_by_fitness(ref ga_vect Population)
{
Population.Sort((x, y) => fitness_sort(x , y));
}


void elitism(ref ga_vect Population, ref ga_vect buffer, int esize)
{
for (int i = 0; i < esize; i++)
{
buffer.Str = Population.Str;
buffer.Fitness =Population.Fitness;
}
}

void Mutate(ref ga_struct member)
{
int tsize = MyConstants.GA_TARGET.Length;
int ipos = random.Next(tsize);
int delta = random.Next(90) + 32;

var mutated = member.Str.ToCharArray();
Convert.ToChar((member.Str[ipos] + delta)%123).ToString().CopyTo(0, mutated, ipos, 1);
member.Str = mutated.ToString();
}

void Mate(ref ga_vect Population, ref ga_vect buffer)
{
const int esize = (int)(MyConstants.GA_POPSIZE * MyConstants.GA_ELITRATE);
int tsize = MyConstants.GA_TARGET.Length, spos, i1, i2;

elitism(ref Population, ref buffer, esize);

for (int i = esize; i < MyConstants.GA_POPSIZE; i++)
{
i1 = random.Next(MyConstants.GA_POPSIZE / 2);
i2 = random.Next(MyConstants.GA_POPSIZE / 2);
spos = random.Next(tsize);

buffer.Str = Population[i1].Str.Substring(0, spos) + Population[i2].Str.Substring(spos, tsize - spos);

if (random.Next() < MyConstants.GA_MUTATION)
{
var mutated = buffer;
Mutate(ref mutated);
buffer = mutated;
}
}
}

void PrintBest(ref ga_vect gav)
{
Console.WriteLine("Best: " + gav[0].Str + " (" + gav[0].Fitness + ")");
}}}

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