J
jiiteepee
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There are three different locations for audio effects implemented as APOs. They are in
I need to know the samplerate to calculate (C++) a filter at each of mentioned location, ... where to look actual samplerates from ?
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- Stream effects (SFX),
- Mode effects (MFX), and
- Endpoint effects (EFX)
I need to know the samplerate to calculate (C++) a filter at each of mentioned location, ... where to look actual samplerates from ?
Continue reading...