OpenGL crashes in release mode

  • Thread starter Thread starter DonDilworth
  • Start date Start date
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DonDilworth

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My code uses OpenGL to draw graphics in a window. In debug mode, all is well. In release mode, after it displays the picture (which is correct), if I try to print any window, the system hangs and then terminates. The Event Viewer shows error 0xc000041d. Why would release mode crash and debug not? Are there any diagnostic tools I can use to find the problem? (If I do not make the OpenGL picture, all my windows print just fine.)

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