A
AndersMaj
Guest
hello,
i am writing a graphics program which uses StretchDIBitsToDevice to blit images to the screen (fullscreen) but tell me does Windows 10 handle a queue for WndProc type callbacks... say i write a load of graphics code in WM_MOUSEMOVE will the number of mouse moves cause problems with the graphics update or should i try to generate a WM_PAINT message using UpdateWindow()?
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i am writing a graphics program which uses StretchDIBitsToDevice to blit images to the screen (fullscreen) but tell me does Windows 10 handle a queue for WndProc type callbacks... say i write a load of graphics code in WM_MOUSEMOVE will the number of mouse moves cause problems with the graphics update or should i try to generate a WM_PAINT message using UpdateWindow()?
Continue reading...