How to set background picture in d3d11 as texture ?

  • Thread starter Thread starter bestwarrior
  • Start date Start date
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bestwarrior

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Hi, I want to render child window before the objects in this example Tutorial 5: 3D Transformation

I made a child window and I want to render it as a background and the only solution I found is to make a plane to fill the screen and render a shader with data from child window or a picture. Can you help me to do this, please? Thankyou

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