R
rydog1234567890
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I am trying to program a RTS game. I did not know what to do for a minimap, so I bought a book called Programming a 3d RTS Game with Direct3D by Carl Granberg. When I tried to compile with the newer code (at this website: Carl Granberg / C-J Graphic Home the you can see the full minimap code if you check chapter 16. I used that code for my game)
When I tried to compile it, I got an exception because I was using this function (can be found around line 54 in the mapObject.cpp file)
memset(bytes, 0, sRect.Pitch*sRect.Pitch);
I am using DirectX 9, and will convert to DirectX 12 when I get this issue out of the way.
How can I fix this issue?
What I know is that this draws the black square that covers the minimap for the minimap's fog of war. When I comment out the code, the game runs fine, but I only get 1/3 of a minimap, which is an obvious problem.
If there are any other problems, just tell me.
-rydog
Continue reading...
When I tried to compile it, I got an exception because I was using this function (can be found around line 54 in the mapObject.cpp file)
memset(bytes, 0, sRect.Pitch*sRect.Pitch);
I am using DirectX 9, and will convert to DirectX 12 when I get this issue out of the way.
How can I fix this issue?
What I know is that this draws the black square that covers the minimap for the minimap's fog of war. When I comment out the code, the game runs fine, but I only get 1/3 of a minimap, which is an obvious problem.
If there are any other problems, just tell me.
-rydog
Continue reading...