J
judy10
Guest
At Dos Mode, user can use the VideoMemory by VIDEO_BUFFER.
('#define VIDEO_BUFFER 0xB8000')
But DirectX11 at 'DXGI', I can't sure that I use VideoMemory.
It seems that D3D11CreateDevice function do about it.
Can I use VideoMemory by set first parameter null and second parameter D3D_DRIVER_TYPE_HARDWARE of the D3D11CreateDevice function?
Is that all I Must to Set?
And can I use the Texture at VideoMemory by use DirectX device created like above?
Please let me know.
Continue reading...
('#define VIDEO_BUFFER 0xB8000')
But DirectX11 at 'DXGI', I can't sure that I use VideoMemory.
It seems that D3D11CreateDevice function do about it.
Can I use VideoMemory by set first parameter null and second parameter D3D_DRIVER_TYPE_HARDWARE of the D3D11CreateDevice function?
Is that all I Must to Set?
And can I use the Texture at VideoMemory by use DirectX device created like above?
Please let me know.
Continue reading...