M
Manda Rajo
Guest
Hi, in Visual Studio 2015, a shader file ".hlsl" is compiled by the Visual Studio Editor into ".cso", that technology is new, there is no Samples about it in DirectX SDK June 2010 because the old Visual Studio Editor doesn't compile a .hlsl into .cso.
Does anyone know how to open a ".cso" (Compiled HLSL)?
1. How to open it in C++?
2. Is there an application that opens it, because I want to disassemble it, a true developer needs to know the disassembled binary in order to know the fastest code.
Thanks.
Continue reading...
Does anyone know how to open a ".cso" (Compiled HLSL)?
1. How to open it in C++?
2. Is there an application that opens it, because I want to disassemble it, a true developer needs to know the disassembled binary in order to know the fastest code.
Thanks.
Continue reading...