Using ID2D1RenderTarget::DrawTextLayout to support scrolling text

  • Thread starter Thread starter Dave101
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Dave101

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Hi,

I'm trying to implement a text scroll box using Direct2D and DirectWrite. Essentially I want to be able to display an unspecified amount of text within a specified RECT.

I'm able to clip the text to the specified RECT but unable to find a method that will allow the text starting position to be offset in the y position to give the impression of scrolling. If I change the draw position, then the RECT moves by the same offset.

Please let me know if there's a supported method to achieve what I'm looking for or will I have to implement a custom text renderer?

Any suggestions will be greatly appreciated.

Dave

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