Direct3D11 (DirectX11) Tiled resource with mipmaps and multiple array slices

  • Thread starter Thread starter Lior Lahav
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Lior Lahav

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When trying to create a tiled resource texture array with mipmaps I get the following error:


ID3D11Device::CreateTexture2D: On a device with Tier 2 Tiled Resources support, Tiled Resources cannot be created with both more than one array slice and any mipmap that has a dimension less than a tile in extent. For the Tiled Resource being created, Mip [4] has (width=256, height=256) while the tile dimension for the given format is (width=512, height=256). Hardware support in this area was not able to be standardized in time to be included in D3D.


Any plans in fixing / standardizing this in the near future to support a complete set of mipmap sizes ?

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