Why is FillGeometry with winding and large coordinates incorrectly filled in Direct2D?

  • Thread starter Thread starter Kennet Nielsen
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Kennet Nielsen

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Hi all

I have a MFC program that use Direct2D to paint.
The application is using SetTransform to manipulate a view that shows a model containing objects created with FillGeometry.
When I zoom in I get horizontal and vertical lines in a shape that should have been filled.

It feels very much like a Direct2D bug.

I have made a post with pictures and code on Stackoverflow

I am hoping that some of the experts in here can either confirm that this is a Direct2D bug or indicate if this is by design because of some limitation.

Thank you very much of any help.

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