I Find somethig strange using DirectX11.

  • Thread starter Thread starter judy10
  • Start date Start date
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judy10

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I want to draw long cone using D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST.

I draw 10,000 long thine cone line.
But, I find somethig strange between long thine cone line.

I attach sample image file.
You can find at upper center, line shape influended another line.
Is there any method to avoid this phenomenon?

Please let me know, if you konw the method.

Thanks.

1443650.jpg

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