P
Peter Dell - JAC
Guest
Hello,
I use the CreateFont/DeleteObject functions to load/create and release a custom font in my Win32 Application as follows:
hFont = CreateFont(fontHeight, 0, 0, 0, 0, 0, 0, 0, OEM_CHARSET, 0, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH, szFontName);
...
if (hFont != NULL) {
BOOL bResult = DeleteObject(hFont);
hFont = NULL;
if (!bResult) {
throw new std::runtime_error("Cannot delete font");
}
}
The DeleteObject correctly returns "1 = success", but even after the WinMain() of the application has ended and the application is terminated, the font file (in a subdirectory besides the .exe) remains locked and causes problem when the next build tries to overwrite it.
Do you have any ideas why or what I could do differently to fix this?
Best regards, Peter.
Continue reading...
I use the CreateFont/DeleteObject functions to load/create and release a custom font in my Win32 Application as follows:
hFont = CreateFont(fontHeight, 0, 0, 0, 0, 0, 0, 0, OEM_CHARSET, 0, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH, szFontName);
...
if (hFont != NULL) {
BOOL bResult = DeleteObject(hFont);
hFont = NULL;
if (!bResult) {
throw new std::runtime_error("Cannot delete font");
}
}
The DeleteObject correctly returns "1 = success", but even after the WinMain() of the application has ended and the application is terminated, the font file (in a subdirectory besides the .exe) remains locked and causes problem when the next build tries to overwrite it.
Do you have any ideas why or what I could do differently to fix this?
Best regards, Peter.
Continue reading...