B
Btb4198
Guest
what does this function really do ?
g.DrawImage(originalBmp, videoSourcePlayer.imagex, videoSourcePlayer.imagey, videoSourcePlayer.imgWidth, videoSourcePlayer.imgHeight);
I know it takes the original bitmap and zoom into it and then display it on my video player,
but what is it really doing ?
I want to be able to map it to a two dimensional array. but I do not know what is happening to the pixels when I do the zoom in to it. so I do not know how I to map it,
I have the original bitmap as an two dimension array of bit, but I how do I map it with doing this function ?
Continue reading...
g.DrawImage(originalBmp, videoSourcePlayer.imagex, videoSourcePlayer.imagey, videoSourcePlayer.imgWidth, videoSourcePlayer.imgHeight);
I know it takes the original bitmap and zoom into it and then display it on my video player,
but what is it really doing ?
I want to be able to map it to a two dimensional array. but I do not know what is happening to the pixels when I do the zoom in to it. so I do not know how I to map it,
I have the original bitmap as an two dimension array of bit, but I how do I map it with doing this function ?
Continue reading...