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gaggs1
Guest
I have a socket TCP / IP application communicate with android application client it works fine like application console but when i want run the code like WF application it run but don't show me the form!!!
My code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Connect();
}
private void Connect()
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 9999;
IPAddress localAddr = IPAddress.Parse("192.168.1.125");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
label1.Text = data;
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
MessageBox.Show("Error",e.ToString());
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
}
Thank u
Continue reading...
My code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Connect();
}
private void Connect()
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 9999;
IPAddress localAddr = IPAddress.Parse("192.168.1.125");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
label1.Text = data;
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
MessageBox.Show("Error",e.ToString());
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
}
Thank u
Continue reading...