B
BalmierLight
Guest
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
public Transform[] bones;
public bool keepBonesStraight;
public float speed;
public float turnSpeed;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
}
private void FixedUpdate()
{
rb.MovePosition(transform.position+transform.forward"speed"Time.deltaTime);
}
private void LateUpdate()
{
if (keepBonesStraight)
foreach (Transform t in bones)
t.eulerAngles = new Vector3(0, t.eulerAngles.y, t.eulerAngles.z);
}
}
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using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
public Transform[] bones;
public bool keepBonesStraight;
public float speed;
public float turnSpeed;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
}
private void FixedUpdate()
{
rb.MovePosition(transform.position+transform.forward"speed"Time.deltaTime);
}
private void LateUpdate()
{
if (keepBonesStraight)
foreach (Transform t in bones)
t.eulerAngles = new Vector3(0, t.eulerAngles.y, t.eulerAngles.z);
}
}
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