H
hitbuyi
Guest
Q1, how to speed up onPaint() for real time display in MFC
Q2, for MFC message loop, less messages, more faster for UI response, is it right?
Q3, for BEGIN_MESSAGE_MAP() ... END_MESSAGE_MAP(), less message handlers, more faster for OnPaint(), is it right?
Q4, If I want two parts of BEGIN_MESSAGE_MAP() ... END_MESSAGE_MAP() in my appliction, one with less handlers for real time purpose,the other with lots of handlers , is it possible? if possible, how to implement it ,or is there any examples on it?
Continue reading...
Q2, for MFC message loop, less messages, more faster for UI response, is it right?
Q3, for BEGIN_MESSAGE_MAP() ... END_MESSAGE_MAP(), less message handlers, more faster for OnPaint(), is it right?
Q4, If I want two parts of BEGIN_MESSAGE_MAP() ... END_MESSAGE_MAP() in my appliction, one with less handlers for real time purpose,the other with lots of handlers , is it possible? if possible, how to implement it ,or is there any examples on it?
Continue reading...