Releasing OpenGL memory

  • Thread starter Thread starter DonDilworth
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DonDilworth

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I have an application that makes a beautiful solid model with OpenGL. When I close the window, the memory is not released. There must be a simple function call that will close everything and release it -- but I cannot find it. Do I have to do a glDeleteBuffers(...) for everything individually? After many windows are opened and closed, the application crashes, likely because of the memory limit.

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