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Why does MVS 2010 have a backdoor program and aspy
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OK My name is Johnathan, and I work in game design or at least im trying to. recently I have watched some videos on C# syntax videos, and im looking for an actual rpg tutorial for a pseudopokemon. as im doing a monster trainer rpg project.
I saw in a tutorial for a basic rpg that the guys used windows forms to get a game window set up, now im wondering 1 of two things, 1should I keep my game.cs file neat with a reference system and a few other .cs files? or 2 should I try to code as much into my game file as possible?
another question also pops into my mind if I need something like a crafting ui a combat ui on top of my game gui, how do I structure my code to make sense of what I want to do with the forms?C# is a new language for me..
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I saw in a tutorial for a basic rpg that the guys used windows forms to get a game window set up, now im wondering 1 of two things, 1should I keep my game.cs file neat with a reference system and a few other .cs files? or 2 should I try to code as much into my game file as possible?
another question also pops into my mind if I need something like a crafting ui a combat ui on top of my game gui, how do I structure my code to make sense of what I want to do with the forms?C# is a new language for me..
Continue reading...