G
Gareth Williams - Trinity Digital
Guest
Searching the forums there is a topic on this but it's dated 2013 so I thought I would see if things have changed.
I have a UWP application written in c#.
I am thinking of experimenting with Direct X with a view to adding some simple 3d models, we are not talking high frame rate or gaming here.
I understand that direct x is a native c++ com technology but there are some wrappers to access it from c#.
However the most popular of these SharpDX is no longer being developed so I don't want to start out using a technology that is obsolete.
I don't actually want to expose DirectX api's to c# - my thinking was that the link between the c++ side and the c# side would be app specific command and data. The C++ side would do all the directx api's itself - using only the application commands and data given to it from c# side so I don't need to start wrapping individual direct x functions.
Is this possible? My app is uwp c# and I make a lot of use of the xaml ui controls and I would want to render into a region of that.
Thanks
Gareth
Continue reading...
I have a UWP application written in c#.
I am thinking of experimenting with Direct X with a view to adding some simple 3d models, we are not talking high frame rate or gaming here.
I understand that direct x is a native c++ com technology but there are some wrappers to access it from c#.
However the most popular of these SharpDX is no longer being developed so I don't want to start out using a technology that is obsolete.
I don't actually want to expose DirectX api's to c# - my thinking was that the link between the c++ side and the c# side would be app specific command and data. The C++ side would do all the directx api's itself - using only the application commands and data given to it from c# side so I don't need to start wrapping individual direct x functions.
Is this possible? My app is uwp c# and I make a lot of use of the xaml ui controls and I would want to render into a region of that.
Thanks
Gareth
Continue reading...