T
Tree_Man
Guest
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using UnityEngine;
public class Camera_Control : MonoBehaviour
{
public enum RotationAxis
{
MouseX = 1,
MouseY = 2
}
public RotationAxis axes = RotationAxis.MouseX;
public float sensHorizontal = 10.0f;
public float sensVertical = 10.0f;
public float _rotationX = 0;
void Update()
{
if (axex == RotationAxis.Mousex)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensHorizontal, 0);
else if (axes == RotationAxis.MouseY)
{
_rotationX -= Input.GetAxis("Mouse Y") * sensVertical;
float rotationY = transform.localEulerAngles.y;
transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
}
}
}
}
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using System.Collections.Generic;
using System.Security.Cryptography;
using UnityEngine;
public class Camera_Control : MonoBehaviour
{
public enum RotationAxis
{
MouseX = 1,
MouseY = 2
}
public RotationAxis axes = RotationAxis.MouseX;
public float sensHorizontal = 10.0f;
public float sensVertical = 10.0f;
public float _rotationX = 0;
void Update()
{
if (axex == RotationAxis.Mousex)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensHorizontal, 0);
else if (axes == RotationAxis.MouseY)
{
_rotationX -= Input.GetAxis("Mouse Y") * sensVertical;
float rotationY = transform.localEulerAngles.y;
transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
}
}
}
}
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