C
Cambalinho
Guest
i can create polygns and draw them by it's own rotation.
but how can i draw a texture, using API\GDI, by shape form?
yes i can do it using pixels(even with DIB's) but are slow or take more time.
so what is the best for draw a texture on a cube face?
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but how can i draw a texture, using API\GDI, by shape form?
yes i can do it using pixels(even with DIB's) but are slow or take more time.
so what is the best for draw a texture on a cube face?
Continue reading...