And remeber, just because .NET is not as fast as C++, it is not "slow"; I saw a platformer game divil made in .NET, and it was running very smoothly indeed (and that included scaling, and rotating and stuff, not to mention the pseudo-realistic physics engine. Heh.)
.NET, if coded correctly, can be quite fast, and as noted above in this thread, some uses of the API can make it even faster.
.NET, if coded correctly, can be quite fast, and as noted above in this thread, some uses of the API can make it even faster.