Re: OT. . .
Ha!
No doubt. That IS the eternal direction 'evolution' has staked out for us,
mere mortals. Honestly, though, I don't know exactly what it is that I am
looking for, I was thinking, in this day-and-age, that perhaps Charlie's
idea of having an extra of almost everything would warrant an
SLI/CrossFire?) solution. Specially since a cheapo extra would be a total
waste until you actually needed it. An SLI will be earning it's investment
while in use, AND having the beneficial ability of a dismantelment factor in
an emergency, to somewhat gloss over the smart-ass factor that inevatibly
comes with it as well?
It's an interesting idea, though. The '9er' series should have the power we
want and a more finely tuned BIOS to fit the newly emerging technologies.
I'll go and see what Tom has to say about it (THG!). If they haven't spoken
allready, then the word must be practically on the threshold by now. Who
knows - in the final end collecting this kind of info could actually save
you a bit of money?
Tony. . .
"Carlos" <Carlos@discussions.microsoft.com> wrote in message
news:159B5222-5C84-4861-8813-785F6C065B13@microsoft.com...
> Tony,
> The upcoming NVidia 9800 GX2 (dual-core GPU) might just be what you need.
> You will certainly need to shell out a lotta cash as opposed to "some"
cash,
> though!
>
> Carlos
>
> "Tony Sperling" wrote:
>
> > Thanks, John! Much as I thought.
> >
> > I could be wasting 'some' cash now, but there is also going to be 'some'
> > instant reward. Let's see, then, if the future brings more SLI or more
> > multi-core GPU's?
> >
> >
> > Tony. . .
> >
> >
> >
> > "John Barnes" <jbarnes@email.net> wrote in message
> > news:OBfdPi$fIHA.4744@TK2MSFTNGP06.phx.gbl...
> > > Not correct. nVidia whitepaper specifically states 'SLI is
completely
> > > implemented in NVIDIA's hardware and software, rendering the
technology
> > > transparent to affected applications, such as games.'
> > >
> > > Additionally states 'The graphics driver is effectively able to
analyze 3D
> > > scenes and divide the load sent to each video card according to the
fill
> > > rate, geometry, and shading demands with relatively little host
processor
> > > overhead. In some cases, you'll see the screen divided horizontally
into
> > > halves, but because the whole process is dynamic, workloads constantly
> > shift
> > > to reflect varying loads placed on each card. Thus, although one frame
> > might
> > > be cut 50/50, if the next is imbalanced, NVIDIA's driver will make
> > > adjustments to compensate.'
> > >
> > >
> > > "jabloomf1230" <jabloomf@nycap.rr.com> wrote in message
> > > news:eumhQT$fIHA.1188@TK2MSFTNGP04.phx.gbl...
> > > > No. Each card uses its own memory. A program that is not SLI aware
will
> > > > just ignore the 2nd card altogether.
> > > >
> > > > Jay
> > > >
> > > > Tony Sperling wrote:
> > > >> Anybody know - does an application that is not SLI aware recognise
the
> > > >> combined Video Memory installed on the two cards?
> > > >>
> > > >>
> > > >> Tony. . .
> > > >>
> > > >>
> >
> >
> >