T
Theo
Guest
Re: OT. . .
According to nVidia, and a few other sources, the fact that
you have 2 graphics cards in a SLI configuration is totally
transparent to the programs; i.e., they don't know, and
don't care, whether there is one, two, or four video cards.
The program is feeding the video information to the
video system and that's all it know. The video software,
along with the hardware, decide how to process the information.
And, that's exactly what I quoted below:
>> Both cards are given the same part of the 3D scene to
render, but
>> effectively half of the work load is sent to the slave
card through a
>> connector called the SLI Bridge. As an example, the
master card works
>> on the top half of the scene while the slave card works
on the bottom
>> half. When the slave card is done, it sends its output
to the master
>> card, which combines the two images to form one and then
outputs the
>> final render to the monitor.
jabloomf1230 wrote:
> Theo,
>
> I'm not sure what your point is? The original question was what happens
> when an SLI-enabled system encounters a program that is not SLI aware.
> Are you saying that in that circumstance, both GPUs are still used by
> the software to render graphics? Or that if only one GPU is use, it can
> use the RAM on the second card for loading textures, etc.?
>
> Jay
>
> Theo wrote:
>> I think you need to research SLI a bit more. Just an extract:
>>
>> Both cards are given the same part of the 3D scene to render, but
>> effectively half of the work load is sent to the slave card through a
>> connector called the SLI Bridge. As an example, the master card works
>> on the top half of the scene while the slave card works on the bottom
>> half. When the slave card is done, it sends its output to the master
>> card, which combines the two images to form one and then outputs the
>> final render to the monitor.
>>
>> This does not agree with your hypothesis at all.
>>
>>
>> jabloomf1230 wrote:
>>> Why don't you post your thoughts on a video card website and see what
>>> kind of response that you get? SLI does not allow crossover use of
>>> RAM from one card to the other. For example, I have a PC with a 7950
>>> GX2, which has two GPUs running in SLI. The card has 1 GB of RAM, but
>>> all the posted specs indicate clearly that each GPU has access to it
>>> own 512 MB of RAM.
>>>
>>> All SLI does is to either a) have the two GPUs render half of each
>>> frame or b) have the two GPUs render alternate frames. Scaling up
>>> tri- and Quad-SLI just splits things up in thirds or quarters. There
>>> is no magic to any of this and if a program is not SLI capable, it
>>> uses only the primary GPU. The other GPU does nothing unless you want
>>> it to drive a second monitor in multi-monitor mode.
>>>
According to nVidia, and a few other sources, the fact that
you have 2 graphics cards in a SLI configuration is totally
transparent to the programs; i.e., they don't know, and
don't care, whether there is one, two, or four video cards.
The program is feeding the video information to the
video system and that's all it know. The video software,
along with the hardware, decide how to process the information.
And, that's exactly what I quoted below:
>> Both cards are given the same part of the 3D scene to
render, but
>> effectively half of the work load is sent to the slave
card through a
>> connector called the SLI Bridge. As an example, the
master card works
>> on the top half of the scene while the slave card works
on the bottom
>> half. When the slave card is done, it sends its output
to the master
>> card, which combines the two images to form one and then
outputs the
>> final render to the monitor.
jabloomf1230 wrote:
> Theo,
>
> I'm not sure what your point is? The original question was what happens
> when an SLI-enabled system encounters a program that is not SLI aware.
> Are you saying that in that circumstance, both GPUs are still used by
> the software to render graphics? Or that if only one GPU is use, it can
> use the RAM on the second card for loading textures, etc.?
>
> Jay
>
> Theo wrote:
>> I think you need to research SLI a bit more. Just an extract:
>>
>> Both cards are given the same part of the 3D scene to render, but
>> effectively half of the work load is sent to the slave card through a
>> connector called the SLI Bridge. As an example, the master card works
>> on the top half of the scene while the slave card works on the bottom
>> half. When the slave card is done, it sends its output to the master
>> card, which combines the two images to form one and then outputs the
>> final render to the monitor.
>>
>> This does not agree with your hypothesis at all.
>>
>>
>> jabloomf1230 wrote:
>>> Why don't you post your thoughts on a video card website and see what
>>> kind of response that you get? SLI does not allow crossover use of
>>> RAM from one card to the other. For example, I have a PC with a 7950
>>> GX2, which has two GPUs running in SLI. The card has 1 GB of RAM, but
>>> all the posted specs indicate clearly that each GPU has access to it
>>> own 512 MB of RAM.
>>>
>>> All SLI does is to either a) have the two GPUs render half of each
>>> frame or b) have the two GPUs render alternate frames. Scaling up
>>> tri- and Quad-SLI just splits things up in thirds or quarters. There
>>> is no magic to any of this and if a program is not SLI capable, it
>>> uses only the primary GPU. The other GPU does nothing unless you want
>>> it to drive a second monitor in multi-monitor mode.
>>>