S
Stephan Rose
Guest
Re: Linux - Software that doesn't deliver
On Wed, 25 Jul 2007 08:50:51 -0500, The poster formerly known as Nina
DiBoy wrote:
> GO wrote:
>>> And, lately, the games originally
>>> made for a console are horrible to play on a PC.
>>
>> You think that too eh? I've actually grown concerned for the future of PC
>> gaming lately. Too many games these days are being released cross-platform,
>> but the PC version seems to be an after thought. I understand why they
>> develop cross-platform as it increases their potential sales, but too many
>> games just don't translate well, or maybe they would if they put a little
>> more effort/thought into it.
>>
>
> Yes, the field of PC gaming is dying. It's sad, I'm sure gonna miss it
> one day. When my son was very young, he wanted gameboys and Nintendos
> and all that stuff just like his friends had. But I saved my money and
> bought him a computer instead. Now 10 years later he's loves PC gaming,
> but also does all kinds of other cool stuff on his machine like movies,
> stop motion animation, authors music, science stuff (he has a USB
> microscope and telescope), websites, etc. And he doesn't really like
> game consoles, he says they are boring because all you can do is play
> games.
I think though that a large contributor to the death to PC Gaming aren't
the consoles. It's the stupid huge amount of resources it takes to make a
game that can still compete.
Players want near photorealistic graphics and physics. The bar is being
pushed higher and higher ever year with games these days using budgets in
the several millions and higher to be developed.
Who can still compete with that? Who can still compete with giants like
Blizzard, EA, and the like?
Game development is something I've personally always been interested in
but competing with anything available on the shelf these days is virtually
impossible without a huge team of developers.
Individual developers or very small teams have huge difficulties competing
with that, which I think is what largely is starving the PC in particular
of gaming. There just aren't enough developers left that can still produce
anything that can compete because the price of entry is far too high.
Sad really...
--
Stephan
2003 Yamaha R6
君のこと思い出す日なんてないのは
君のこと忘れたときがないから
On Wed, 25 Jul 2007 08:50:51 -0500, The poster formerly known as Nina
DiBoy wrote:
> GO wrote:
>>> And, lately, the games originally
>>> made for a console are horrible to play on a PC.
>>
>> You think that too eh? I've actually grown concerned for the future of PC
>> gaming lately. Too many games these days are being released cross-platform,
>> but the PC version seems to be an after thought. I understand why they
>> develop cross-platform as it increases their potential sales, but too many
>> games just don't translate well, or maybe they would if they put a little
>> more effort/thought into it.
>>
>
> Yes, the field of PC gaming is dying. It's sad, I'm sure gonna miss it
> one day. When my son was very young, he wanted gameboys and Nintendos
> and all that stuff just like his friends had. But I saved my money and
> bought him a computer instead. Now 10 years later he's loves PC gaming,
> but also does all kinds of other cool stuff on his machine like movies,
> stop motion animation, authors music, science stuff (he has a USB
> microscope and telescope), websites, etc. And he doesn't really like
> game consoles, he says they are boring because all you can do is play
> games.
I think though that a large contributor to the death to PC Gaming aren't
the consoles. It's the stupid huge amount of resources it takes to make a
game that can still compete.
Players want near photorealistic graphics and physics. The bar is being
pushed higher and higher ever year with games these days using budgets in
the several millions and higher to be developed.
Who can still compete with that? Who can still compete with giants like
Blizzard, EA, and the like?
Game development is something I've personally always been interested in
but competing with anything available on the shelf these days is virtually
impossible without a huge team of developers.
Individual developers or very small teams have huge difficulties competing
with that, which I think is what largely is starving the PC in particular
of gaming. There just aren't enough developers left that can still produce
anything that can compete because the price of entry is far too high.
Sad really...
--
Stephan
2003 Yamaha R6
君のこと思い出す日なんてないのは
君のこと忘れたときがないから